Heroes of newerth matchmaking not working

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As for 1, this is pretty cool in HoN but as for SC2 I'm not sure whether top-level players would want their replays so readily available to the masses. WotLK is by far a much worse game than vanilla WoW, and as DM20 said, it is recycled and dumbed down beyond comparison. Hopefully SC2 doesnt follow the taking feedback in the same way WoW has. I am sure they will make Bnet 2. It's their baby and they will somehow connect all their future games to it.

If it won't work out, their future games won't be as good as they want it to be. Even if there are flaws, they will definitely be fixed soon. I don't think we need to worry about service from Blizzard. They deliver immaculate products. Replays downloadable from any game played by anyone on a central server.

Replays with Rewind, fast forward, slow motion, and the ability to move to any point in the replay forward or backwards , and see from any perspective, including an observer mode with statistics available. Anti-Maphack technology basically since every server is hosted by S2, they control information to and from players , meaning the no host can maphack, and no P2P middlemen situations can occur.

Meaning much higher integrity in online tournaments. Disconnect protection, the ability to rejoin a disconnected game. Detailed stat tracking for every player, ability to open multiple chat rooms at once, ability to view these chat rooms while in games, loading, lobby etc. Even though there's no real way to prove it, I definitely believe SC2 was delayed because Bnet was surpassed in some respects by other games. Everything regarding Bnet 2. Net is just a matchmaking service for them, used to connect you with an appropriate peer for play.

P2P is what allows SC to have such low latency and high-speed play. Now really how does battle. Last I heard almost none of these features will be in battle. Seems like the only reason we are waiting for SC2 is for Blizzard to finish off Battle. I'd rather have my replays be private than number 1. Proteams also wouldn't want 1, obviously.

A history of games linked to battle. I'd be cool with it as long as they are private as a default but can be made public as an option. In other words, it'd be way harder for someone to get back into the game after a disconnect in sc than HoN and not very useful. People will probably insta-leave if their partner disconnects in sc. I can't imagine blizzard trying to store every replay of all games ever played.

Even the ladder games. How big is your replay file? Now combine it with every other person's in the world and that's about how much space you'd need. Although storage solutions are getting more and more trivial these days. Live Events The Pylon Show. Gambit Esports vs Nemiga Gaming. Syman Gaming vs TBD. Space Soldiers vs North. Windigo Gaming vs TBD. Team Spirit vs TBD. Winstrike Team vs TBD. Team Vitality vs TBD. Astralis vs compLexity Gaming. Team Liquid vs Luminosity Gaming. FaZe Clan vs Ghost Gaming.

Renegades vs Aequus Club. CyberZen vs Grayhound Gaming. Team Envy vs Team One. BSL6 Ladder Tournament 3. GPL - Grand Finals. GHL - Grand Finals. BW Jeez weekly 6. BW Jeez weekly 5. BW Jeez weekly 4. BW Jeez weekly 3. S S1 EU Qual. S S1 NA Qual. Agon League Season 3. Post a Reply Prev 1 2 3 4 Next All. Think facebook privacy settings. Haha I was just about to post something similar. I don't think we really have to worry about that though for SC2 as it's a completely different type of game and expansions don't change the game the same as WoW would aka nothing new, just recycled content.

Post you quoted was meant that WoW has evolved aroudn what the players want. There are thousands of aus servers for every other steam game out there so im sure one of the hosting companies will supply servers to valve if its talked about The bandwidth it takes to host a game like DotA, HoN or LoL with server side information rather than hackable server-side information like Battle.

Counter-Strike has server side info, so does the majority of Steam games. Dota2 must be server side information which will make it use so much more bandwidth than most games. The internode servers that are used for cs are more then capable of handling a game like dota, i dont know where u learnt your basic computing but it is all incorrect. The bandwidth it takes to host a game like DotA, HoN or LoL with server side information rather than hackable server-side information like Battle.

As an admin for a gaming community in Australia, we have hosted battlefield servers of 64 slots without problems, and we currently host multiple counter strike servers, L4D, and around 30 tf2 servers without hassles. Obviously I cannot compare the needs for a dota2 server, however I think hosting a 64 player game would be close enough.

There should be no problem in hosting multiple servers in Australia. This really isnt relevant though, becuase the netcode will obviously be different, and more like a CSS server. I don't know how you look at it, but if you take a peek from Valve's side, it has to be responsible in both cost and performance. Surely, they are a much larger company than S2Games, but compromising isn't always successfull. I assume it depends how large the playerbase in AUS is. S2 runs HoN with as much server side information as possible, this is why you cannot maphack in HoN.

All the information regarding your enemies position and actually everything in the fog that is not visible to you, your teammates or your faction Legion or Hellbourne is information that is send by the server. It's quite simple actually. Due to server side storage of information, it requires more bandwidth from a HoN server than a BF3 server for example to retrieve the information requested by the client.

If it was the opposite, it was the users bandwidth that increased. I would assume Valve will do the same to avoid maphacking. You should send S2Toolz an IM if you have access to the feature on their forum, he could explain it in details why it took them three months of conversations back and forth with Iprimus. According to Iprimus own forum they currently host 3 servers in Melbourne? As I said, it depends on the playerbase of Australia.

I had a quick google and couldnt find a decent quote. Mind if you find a reference? I'm mainly interested in the comparison of costs. It is definitely more expensive to host a server in Australia, I'm not questioning that, and with our dollar so strong at the moment, it doesnt help. But I don't think 8 time sounds right This is a poor comparison, however using a GSP comparison search: Even at its worst state, its only just above double, with everything in between.

I really don't think cost should be an issue considering Australia's playerbase, and that the cost should not be outrageous by any means. I'm not quite sure I understand you're logic here. The source engine works by sending out a snapshot of the game multiple times per second. This information is the current world state. Let's say that DotA2 takes on S2's idea and only sends stuff that you can see.

Sure this may require a slightly increase level of processing, but, it would still send out the same sized snapshot, that would just not include player positions. I think it would be more because S2 are tight arses and neglected part of their community, something valve wouldn't do. Unless I am missing something? I think you need to step back and look at the bigger picture. If there was an Australian server it would of coarse have to sync with the rest of the world for things like match making and replays.

I used to play heroes of newerth a long time ago and came back for Why There are not enough players, is that simple Most foreign players playing on US WEST servers have connection issues and complain about lag. Wiki Home Game Issues No Response from Server When Playing HON. "No response from server" when 2 or more people connect to same game. Enable supper client, and then go to "%userprofile%\Documents\Heroes of Newerth\game\" and delete the "holisticyogasangha.com" file.

Thread started by Phalanx on Saturday, 3: Uninstall them. Patch Notes with pretty pictures are below. Version 0. Mode is Banning Pick.

The developers from S2 Games dropped by the PC Gamer offices last week to show off the massive changes coming to Heroes of Newerth in the next few weeks. Dubbed HoN 2.

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Heroes of Newerth is a multiplayer-only real-time strategy game developed by independent developer S2 Games for Windows, Mac and Linux. As opposed to traditional real-time strategy games where you control vast armies of units, Heroes of Newerth lets you control one in a constantly growing roster of over 60 heroes and tasks you with working with your team to battle the enemy forces and ultimately destroy their base. For more information on this sub-genre, see the wikipedia entry on MOBA. The most immediately obvious improvement is the graphics, bumping it up to current RTS standards while keeping most of the vibrant, exaggerated high fantasy feel of Warcraft 3. If Heroes of Newerth looks like an improved version of Warcraft 3, it could also be said it controls like one.

Heroes of Newerth

As for 1, this is pretty cool in HoN but as for SC2 I'm not sure whether top-level players would want their replays so readily available to the masses. WotLK is by far a much worse game than vanilla WoW, and as DM20 said, it is recycled and dumbed down beyond comparison. Hopefully SC2 doesnt follow the taking feedback in the same way WoW has. I am sure they will make Bnet 2. It's their baby and they will somehow connect all their future games to it. If it won't work out, their future games won't be as good as they want it to be. Even if there are flaws, they will definitely be fixed soon. I don't think we need to worry about service from Blizzard. They deliver immaculate products. Replays downloadable from any game played by anyone on a central server.

For whatever reason, the HoN matchmaking does not seem to be set up ideally.

Heroes of Newerth pits two teams of players against each other: Bases consist of buildings, barracks, towers, a hero spawning pool, and a central structure. The goal of the game is to either destroy the central structure, the World Tree Legion or Sacrificial Shrine Hellbourne , of the opposite base or force the other team to concede. Players achieve this by selecting heroes with unique skills to combat the other team.

40 year old man dating a 20 year old woman

Play and share with friends! Nov 29, Do I have to be using either the Beauty Empath or Beast Predator avatar while winning 3 matchmaking matches with my friend? No, you can use any hero and any avatar and the wins will still count. Yes, you can gift two avatars to your friend as long as you win 3 matchmaking games with your friend. I have two gift avatars. Can I give them to two different friends? Yes, you can choose each qualifying friend for each gift at the event page. Why did my event win count not increase after winning a game with my friend? If the event ends before I send out my gift avatar, will the gift disappear? Yes, please complete the event and send out the gifts before the event ends. If I receive a gift avatar from my friend, will I also get the chance to gift the other avatar to another person?

40 year old man dating a 20 year old woman

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Semi-Secret Tips to Find & Join a HON Matchmaking Game FAST!

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[SmZ 4] Heroes of Newerth 2.0 Matchmaking Game with Commentary 4/5
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